It manages to be quite exciting at times. The touch screen is used nicely in this control scheme too, with the hot spots to change weapons or interact positioned well so that a quick tap of the thumb does little to break the flow of combat. Auto-aim comes into its own here too, compensating for the lack of pinpoint control. The D-pad is used to move back and forth and to strafe, while the face buttons allow you to look up, down, and turn left or right. Button control works a lot better though. Finding the aiming sensitivity sweet spot proves difficult, and more often than not you'll end up flailing as you struggle to get a bead on an enemy. The first, using the stylus to aim, is problematic. And you have the helpful ability to peer down the sights with a tap of the touch screen, which snaps your view close to an enemy soldier. There's a decent balance here you're never overwhelmed with enemies, which suits the small screen. You're funneled from gunfight to gunfight, down tight corridors, shooting bad guys as you go, meeting with the occasional turret sequence along the way. Mechanically, it's fairly typical Call of Duty. It's not a huge matter, but most of the cutscenes are in game and can't be skipped, so it would have been nice to follow what was being said all the time. There's little in the way of story, and scenes jump from place to place, with the general goal always being to "kill the bad guys." Cutscenes are lacking in exposition and also lack a subtitle option, and often, the audio is a bit unintelligible. It sees you, playing as members of the National Guard and the British Special Forces, trying to repel the invading Russian army. Defiance tells a story that is parallel to the main Modern Warfare 3 campaign.
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